Buch, Englisch, 512 Seiten, Format (B × H): 160 mm x 235 mm, Gewicht: 803 g
A Guide for Financial Analysis
Buch, Englisch, 512 Seiten, Format (B × H): 160 mm x 235 mm, Gewicht: 803 g
ISBN: 978-0-521-59438-7
Verlag: Cambridge University Press
Each year Americans spend at least 120 billion hours and over $150 billion on legal forms of entertainment. In this newly revised book, Harold Vogel, managing director and senior entertainment industry analyst at Cowen and Co. (and formerly at Merrill Lynch), examines the business economics of the major entertainment enterprises: movies and television programming, music, broadcasting, cable television, casino gambling and wagering, sports, performing arts, theme parks, and toys. The fourth edition adds a key chapter on publishing and the internet and integrates international dimensions of the broadcasting, cable, film, and music industries in particular. The result is a comprehensive, up-to-date reference guide to the economics, financing, production, and marketing of entertainment-related goods and services in the United States and overseas. The book brings together valuable data from a wide variety of sources to provide a detailed analysis of changes over time of each of the industry segments discussed. The book is unique in taking a fully integrated approach to the business of entertainment.
Autoren/Hrsg.
Fachgebiete
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Werbeindustrie
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Radio- und Fernsehindustrie
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Musikindustrie
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikindustrie
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Filmindustrie
Weitere Infos & Material
Part I. Introduction: 1. Economic perspectives; Part II. Media-Dependent Entertainment: 2. Movie macroeconomics; 3. Making and marketing movies; 4. Financial accounting in movies and television; 5. Music; 6. Broadcasting; 7. Cable; 8. Publishing and New Media; 9. Toys and Games; Part III. Live Entertainment: 10. Gaming and wagering; 11. Sports; 12. Performing arts and culture; 13. Amusement/theme parks; Part IV. Roundup: 14. Epilogue.